- Proven ability to 3D Model for both Commercial and personal Projects
- Skilled in the use of 3D Studio Max for 12+ years and in the production of Photo-Realistic Rendered imagery.
- Demonstrated ability to produce from fully detailed models and scenes, to optimised low poly mesh models where required.
- Proven skills in the use of Photoshop for a large range of purposes
- Demonstrated ability to optimise textures where nessasary and correct tile issues, where applicable.
- Demonstrated skills in Intermediate photo restoration
- Demonstrated ability to read and understand Client Drawings, Blueprints and Concept sketches
- Proven ability to quickly sketch up concept designs where needed.
- Proven ability to quickly adapt to design changes and modify where needed
- Adaptible to changing conditions and needs.
- Demonstrated ability to learn and adapt to a wide variety of Systems and Programs
Other Demonstrated Skills:
- Experienced in the Production of Architectural Scale Models
- Experienced in the use of a wide range of materials and production methods
- Proven ability and enthusiastic in projects that include heritage and or history where it relates.
- Proven ability to utilise Microsoft Office Products
My role revolves around the design, and production of 3D Virtual Models for related heritage product systems. Currently centering on early Colonial Australian history models, This role includes the research to ensure the accuracy of the subjects to be modeled.
This role entails the design and construction in virtual space of the new entrance Gate World for new users entering the online Interactive Virtual Reality Platform, ActiveWorlds.
My Role includes Design and 3D Model/ Texture and installing (Build) the assets as part of a small worldwide development team.
Member of ActiveWorlds since 1998
My role in this was for the purposes of 3D modeling Commercial
Office Furniture and Screen Partition Systems and layouts, for marketing
purposes. Photoshop for cleanup of images and
preparation of texture assets.
Images resulted in photo-realistic quality, suitable for website and
market brochures.
My role in this was for the purposes of 3D modeling Commercial
Office Furniture and Screen Partition Systems and layouts, for marketing
purposes. Photoshop for cleanup of images and
preparation of texture assets.
Images resulted in photo-realistic quality, suitable for website and
market brochures.
My role in this was for the purposes of 3D modelling Commercial Office Furniture and Screen Partition Systems and layouts, for client approvals and marketing purposes. Other areas in this position involved the use of Cad software to generate and to design component to layout drawings, Photoshop for cleanup of images and preparation of texture assets.
Images resulted in photo-realistic quality, suitable for website and market brochures.
My Role was to help optimize, edit and write new G-code machining programs, for 2 of the main CNC Routers.
This included writing manual code and generating code from certain assembled cad layout drawings.
My role involved working on the internal newsletter, including assisting in the design and layout, creating a new logo and assisting in the writing of articles.
I was responsible for the restoration of historic photographs for the Nundah and Districts Historical Society and for the production of an interactive 3D walkthrough photo gallery program.
My position entailed a commission to produce 19 graphic images reflecting the meaning of The Pillar and 10 assorted logotypes for the company.
I was responsible for purchasing, receiving and delivering goods, and filling in the associated paperwork. I was also responsible for servicing electrical leads and equipment.
My position required me to design, construct and paint miniature models. I was also employed as a customer call consultant. I worked on many major projects, including the Crown Casino, Epping Hospital and Federation Square in Victoria.